
02 Dec Godot Room Acoustics Simulation Software
Barron & Associates acoustician John Walsh, along with Norman Dadoun, a member of UBC’s computer sciences department, develops software that simulates room acoustics. Walsh describes the acoustics modelling system, dubbed Godot after the Samuel Beckett play Waiting for Godot, in The Journal of the Acoustical Society of America, and again in a technical session with Marcel Rivard at the Audio Engineering Society Conference in Anaheim in 1982. Godot becomes a precursor to modern ray-tracing room acoustics software.

Sorry, the comment form is closed at this time.